This unique book portrays 104 fun, safe-and-sane powerful experiential activities that can be adapted to a wide range of clinical uses, including adult therapy groups. They are ideal for tweens, teens and adults, and they employ common household objects whenever props are involved. Depending on the follow-up discussion that occurs, any one game can help improve coping skills, enhance self-esteem, or become a vehicle for healthy emotional expression. They are clustered into six primary objectives, though each is adaptable to lead to additional outcomes. The clusters are to help participants strengthen teamwork within the group, bolster self-esteem and awareness of its nuances, refine interpersonal emotional expression and communication, enhance intra-personal awareness and self-discovery, upgrade anger management skills, and develop improved decision-making and temptation resistance. Each is portrayed with helpful guidelines including recommendations for its rationale, objectives, group size, props if needed, discussion questions, and a detailed description of how to conduct the activity.
Author: Alanna Jones